/*******************************************************************************
 * Copyright (c) 2005 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/

package com.architexa.org.eclipse.draw2d;

import com.architexa.org.eclipse.draw2d.geometry.Point;
import com.architexa.org.eclipse.draw2d.geometry.PointList;

/**
 * Animates the routing of a connection. The animator will capture the effects of the
 * connection's router, and the play back the placement of the routing, interpolating the
 * intermediate routes.
 * <P>
 * To use a routing animator, hook it as a routing listener for the connection whose
 * points are to be animated, by calling {@link
 * PolylineConnection#addRoutingListener(RoutingListener)}. An animator is active
 * only when the Animation utility is activated.
 * 
 * @since 3.2
 */
public class RoutingAnimator extends Animator implements RoutingListener {

static final RoutingAnimator INSTANCE = new RoutingAnimator();

/**
 * Constructs a routing animator for use with one or more connections. The default
 * instance ({@link #getDefault()} can be used on any number of connections.
 * 
 * @since 3.2
 */
protected RoutingAnimator() { }

/**
 * Overridden to sync initial and final states.
 * @see Animator#playbackStarting(IFigure)
 */
public void playbackStarting(IFigure connection) {
	reconcileStates((Connection)connection);
}

/**
 * Returns the current state of the connection. Currently, this is a copy of the list of
 * points. However this Object could change in future releases and should not be
 * considered API.
 * @see Animator#getCurrentState(IFigure)
 */
protected Object getCurrentState(IFigure connection) {
	return ((Connection)connection).getPoints().getCopy();
}

/**
 * Returns the default instance.
 * @return the default instance
 * @since 3.2
 */
public static RoutingAnimator getDefault() {
	return INSTANCE;
}

/**
 * Hooks invalidate for animation purposes.
 * @see RoutingListener#invalidate(Connection)
 */
public final void invalidate(Connection conn) {
	if (Animation.isInitialRecording())
		Animation.hookAnimator(conn, this);
}

/**
 * Plays back the interpolated state.
 * @see Animator#playback(IFigure)
 */
protected boolean playback(IFigure figure) {
	Connection conn = (Connection) figure;

	PointList list1 = (PointList)Animation.getInitialState(this, conn);
	PointList list2 = (PointList)Animation.getFinalState(this, conn);
	if (list1 == null) {
		conn.setVisible(false);
		return true;
	}
	
	float progress = Animation.getProgress();
	if (list1.size() == list2.size()) {
		Point pt1 = new Point(), pt2 = new Point();
		PointList points = conn.getPoints();
		points.removeAllPoints();
		for (int i = 0; i < list1.size(); i++) {
			list1.getPoint(pt2, i);
			list2.getPoint(pt1, i);
			pt1.x = Math.round(pt1.x * progress + (1 - progress) * pt2.x);
			pt1.y = Math.round(pt1.y * progress + (1 - progress) * pt2.y);
			points.addPoint(pt1);
		}
		conn.setPoints(points);
	}
	return true;
}

/**
 * Hooks post routing for animation purposes.
 * @see RoutingListener#postRoute(Connection)
 */
public final void postRoute(Connection connection) {
	if (Animation.isFinalRecording())
		Animation.hookNeedsCapture(connection, this);
}

private void reconcileStates(Connection conn) {
	PointList points1 = (PointList)Animation.getInitialState(this, conn);
	PointList points2 = (PointList)Animation.getFinalState(this, conn);
	
	if (points1 != null && points1.size() != points2.size()) {
		Point p = new Point(), q = new Point();

		int size1 = points1.size() - 1;
		int size2 = points2.size() - 1;

		int i1 = size1;
		int i2 = size2;

		double current1 = 1.0;
		double current2 = 1.0;

		double prev1 = 1.0;
		double prev2 = 1.0;

		while (i1 > 0 || i2 > 0) {
			if (Math.abs(current1 - current2) < 0.1
			  && i1 > 0 && i2 > 0) {
				//Both points are the same, use them and go on;
				prev1 = current1;
				prev2 = current2;
				i1--;
				i2--;
				current1 = (double)i1 / size1;
				current2 = (double)i2 / size2;
			} else if (current1 < current2) {
				//2 needs to catch up
				// current1 < current2 < prev1
				points1.getPoint(p, i1);
				points1.getPoint(q, i1 + 1);
				
				p.x = (int)(((q.x * (current2 - current1) + p.x * (prev1 - current2))
					/ (prev1 - current1)));
				p.y = (int)(((q.y * (current2 - current1) + p.y * (prev1 - current2))
					/ (prev1 - current1)));
				
				points1.insertPoint(p, i1 + 1);

				prev1 = prev2 = current2;
				i2--;
				current2 = (double)i2 / size2;
				
			} else {
				//1 needs to catch up
				// current2< current1 < prev2
				
				points2.getPoint(p, i2);
				points2.getPoint(q, i2 + 1);
				
				p.x = (int)(((q.x * (current1 - current2) + p.x * (prev2 - current1))
					/ (prev2 - current2)));
				p.y = (int)(((q.y * (current1 - current2) + p.y * (prev2 - current1))
					/ (prev2 - current2)));
				
				points2.insertPoint(p, i2 + 1);

				prev2 = prev1 = current1;
				i1--;
				current1 = (double)i1 / size1;
			}
		}
	}
}

/**
 * This callback is unused. Reserved for possible future use.
 * @see RoutingListener#remove(Connection)
 */
public final void remove(Connection connection) { }

/**
 * Hooks route to intercept routing during animation playback.
 * @see RoutingListener#route(Connection)
 */
public final boolean route(Connection conn) {
	return Animation.isAnimating() && Animation.hookPlayback(conn, this);
}

/**
 * This callback is unused. Reserved for possible future use.
 * @see RoutingListener#setConstraint(Connection, Object)
 */
public final void setConstraint(Connection connection, Object constraint) { }

}
